Is there any in-depth explanation of the stats mechanics?
What I'm asking is, for example, with strength there is description "Strength increase physical damage related to you level, 20% if both are equal". So, how does the damage calculation works?
From the text it seems, that you need to select 3 or 4 stats and keep them as close max value (=level) as possible, for example strength (or basically any other stat) 4 is useful at level 4-5 but not at level 20. Also, there is no such remark for magic as for strength, but I suppose they work the same?
(This isn't really such a big thing as you can level up how much you can, but it is still interesting. Do you need some stats equal to level for example for any dialog uses, or just fixed values?)
Also, how the traits like Warding work? Is an increase of 0.2 for new levels of is it retro-calculated? If first, you need to take them earlier to have a greater effect.