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@onionsquid

I've made quite a lot of edits to your mod. Mainly by adding the ET "bricks" (and a few Escalation "bricks" as well). It works really great and is quite fun.

I'm still testing things out and polishing it a bit. Would you be interested in adding these edits to the main mod? I can send you the files. Do you have discord?

Also, I have a few suggestions/bug reports regarding this mod, but first and foremost, I must say that this mod is just too damn good! It's one of my must have mods. I'm honestly surprised it isn't getting the popularity and attention it so rightly deserves!

On to the suggestions/bug reports: -

1. When starting in a "disguise" location, like palace guard in Dubai, 47 does not start "blended in", but he is just standing there. This immediately makes the enforcers suspicious of you. Can you please remove that "broadcast signals" cutscene (if possible) and just drop 47 in? Or add a "check" to make sure 47 starts "blended in"?

2. Can you please add the seasonal/holiday maps to random targets?

3. Now, this is a crazy idea, but here me out. Would it be possible to have a "random number" of random targets? I personally feel 4 max is a bit too less. Of course, it'd have to be within reason, but it'd be so much fun to be given 8-25 targets to eliminate.


Thank you and keep up the good work!

Thanks! I don't have discord, but feel free to share your edits on any publicly available site if you want me to have a look (itch.io, google drive, etc.).

Not sure if an expanded version would fit in with in the main mod, limiting the main mod to only vanilla missions seems cleaner to me. But more random missions as content pack or optional expansion might work well.

1. I'm sadly not aware of a simple way to make the blend in happen while replacing the intro cutscene in a way that works with all locations on all missions. Removing the cutscene would be possible, but only doing it for some intros would likely be a lot of work, as the cutscene is tied to the random selection process.

2. Should be possible, not sure why I didn't include them before. That said, don't hold your breath. No idea if/when I find more time for modding.

3. For me personally, more than 4 is a bit much. At the moment I have no plans to work on that, but I think your idea might technically be possible: the number cannot be totally random, as the mission json needs to have a separate entry for each target, but it might be possible to disable a random number of those entries. 

Seasonal missions are included in the new version 0.5