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aa i see, thank you so much for clarifying! one more thing though, why couldn't astrid just do the same thing she did in the other timelines/save slots? like why couldn't she talk to the people in purgatory, and make them leave willingly? why did she have to use the items instead of talking them out into leaving purgatory? aa i'm sorry if that didn't make sense, and again, thank you so much for answering my questions!! ^^

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The items are what The Guide uses to steal the emotion/energy from people. When Astrid makes them leave willingly, the energy goes to "God" since that's how Purgatory works. So she can't talk to them normally if she's going to help The Guide.

You can view it like this: The Guide notices that throughout the different timelines, Astrid has a talent for helping people deal with their emotions. So he gets the idea to have her be the one to try out the items, and it works.

The items are all tailor-made for each person (the painting symbolizes Locke's longing for his family, the empty book symbolizes Rahel's conflicted mentality etc), and when a powerful/sincere emotion is triggered close to the item then the person is drained and their energy is put into the item instead, so that The Guide gets it instead of "God".

Oh, and you're welcome! I love talking about my games so this has just been fun, I'm happy that you're interested in wanting to know more. :) 

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oo alright! but i meant why can't she talk to them normally, then before they're about to leave use the items? so they can consent to leaving, and the god person won't get their emotions. aa because i feel really bad about the people in purgatory sharing their problems with us, then we suddenly force them to be happy. shouldn't we wait for them to be ready then use the objects? (if that makes sense :'D)

also why does the guide put people's mind in "the box"?  if i remember correctly, during the "solo route", we have to claim items from each member, and they reference towards "a box" thing?

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again thank you sm for answering my questions! i'll also try replaying the game, since i binged played it at 3 am ;; 

i also want to say congrats on 2000+ downloads! i loved the point and click aspect, it was really cool to see in a visual novel. i grew attached to the characters, like rahel my beloved i would die for her. i've attempted coding before, and it can be really frustrating sometimes, so i just want to say congrats!! ^^

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The Guide mentions to you in the game that he actually uses Locke, Rahel, Smiley and Ezrebeth as test subjects to make sure the items work. Now that he knows that they do, it's definitely better for Astrid to maybe be smart about it and not drain everyone instantly since that will probably make "God" suspicious. At the same time, Astrid and The Guide really can't afford to wait for everyone to just be ready to leave, especially if they take a long time to do so. They're definitely in for a challenge there in how they're going to tackle their little plan. :)

"The box" is a state that The Guide puts people in so that they can't do anything, which is why he calls it a box (even though it isn't literally a box). I like to think that he puts them somewhere in the void. He did that in the solo route to force everyone to help Astrid, and basically to show that he can be a real douche when he wants/needs to.

You're so welcome! :) And thank you so much, I really appreciate that! We put a lot of work into the game and it means so much that people like you enjoy it and ask about it. <3