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Played it, the main character's design and graphics (especially the first map) reminded me of Might & Magic series, nice nostalgia trip :)

I was wondering how did you make those sparkle effects below the flying carpet, since decorations don't have animations in this engine. Then I realized, it's actually a 0 speed, 0 damage and 99999 health enemy with empty png's as blood, and that animation is his walking sprites :D Clever, you should post it as a tip in workarounds thread :)

Thank you! That's real nice to hear, it's exactly what I'm aiming for :D I want the game to look and feel like an oldschool dungeon crawler, but with FPS gameplay :) I love those games, but they can be so intimidating to play.