Played it, the main character's design and graphics (especially the first map) reminded me of Might & Magic series, nice nostalgia trip :)
I was wondering how did you make those sparkle effects below the flying carpet, since decorations don't have animations in this engine. Then I realized, it's actually a 0 speed, 0 damage and 99999 health enemy with empty png's as blood, and that animation is his walking sprites :D Clever, you should post it as a tip in workarounds thread :)