I tried the game for a bit, here's some things l want to point out:
The controls could do with an alternate zoom on Page Up/Down or Plus/Minus. Some silly folk like me have a middle button, but not a wheel. Speaking of controls, there should be an easy way to pause the game, l couldn't find any beyond the timescale stuff.
The UI takes up a lot of real estate, there's not a lot of room to see anything on a 1600x900 screen. It makes sense for a touch screen, but a mouse game doesn't need the UI this big.
There should perhaps be a difference between visual and audio gore options. Because l love me some crunchin', but l'm very picky about my vore audio.
The macro feels too fast to be considered a macro. Which is weird because you had written that you sped up the formula and changed the old one to Lumbering, and that, too, feels too fast. Maybe a custom slider could be added as an advanced option?
There's no trample damage! Even the default size should be able to decimate anything it touches as it's walking. In the same vein, the macro shouldn't be using any pathfinding since it's big enough to climb a mountain and destroy anything in its way.
Now, l don't want to make it sound like l despise the game, there's a lot to like here, too. It's got a great plethora of options and l love that you have toggleable AI and building placement. Customization of gameplay is a very important key to this type of game, so l like that l'm seeing it this early on. I wish you the best of luck in this endeavor.