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(+1)

Having zoom on the Page keys is a good idea. I’ll add that soon.

I bet the UI scaling is a bit off — I started without any scaling, and I’m developing on a very high definition display, so it wasn’t too obvious. I’ll definitely try playing at low resolutions and seeing what happens.

I could definitely separate the two. I was just thinking about that today, actually.

I’ve been going back and forth on macro speed. Turning it into a slider with some suggested values would probably work.

I absolutely want trample damage. I already have everything in place; it just needs the actual damage. Also, iirc, the macro does start ignoring obstacles at a certain size…but that was a long time ago, and I might have removed that in the meantime. The navigation stuff is ooooooold.

Thanks for the feedback! I’m glad you’re enjoying what I have so far (:

Soooo, I wound up implementing everything you talked about this evening. The new build should be up in a few minutes, assuming it doesn’t break (and I’ll discuss all of the changes in detail in a dev log). Have a look! (: