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This was awesome! I'm a big fan of platformers and play them pretty religiously! My only concern was that the mechanics can get a little bit overwhelming with the combination of dashing/walljumping/shooting/kicking/while dodging. I love that there are gun upgrade systems and contra-esque pickups and all that, but maybe some way to streamline the focus of the player to the platforming centric game. I honestly could just suck though at multitasking! Loved the music, loved the art direction, loved the humor in the menus, and loved the "Feel" of movement! Great job, can't wait to buy the full game!

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Heyo, thanks for checking the game out!! Are there any areas on levels that feel the most overwhelming? I can always look into revising some spots on early levels by focusing on either just shooting, using a level mechanic, or just platforming so players can get better practice with one of them. I may not be able to totally change them but I can always try nerfing areas by making platforming easier, removing/rearranging enemies, etc. I'm super happy to hear you like the art and the movement (I spent a whole lotta time trying to make that feel good)!!

The first level felt perfect for balance, some areas on the second level however felt a little bit difficult with dodging/shooting/dashing and all that. I didn't notice while playing, but do you have invincibility frames during the dodge animation or are you vulnerable?+

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You do have invincibility frames with a shield when you dash! You should see a circle effect form to indicate this, but I'm gonna upgrade this effect visually and give it a little audio cue so it's more noticeable. I'll also add a new tutorial TV somewhere that'll show that you can use the shield! I'll talk to some folks and see if there's any areas that are more commonly tripping up new players on the 2nd level. Thanks again for the feedback