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Pixel art looks good, movement feels good.

There did seem to be some collision issues on most main gates, as I could just run through them. And the jump height was a bit inconsistent, making me believe that I could not reach certain platforms, though I did figure it out after some time. I like that you start with a rather powerful weapon, it feels good and I feel in control of the weapon. The second weapon didn’t seem to do anything, but maybe that’s me.

Also I too got stuck on the right.

The chest pickups were a bit of guesswork with what was inside of them, though reading all possible keys to use, I could figure it out.

Would’ve loved some checkpoints or text skips as it ends up making exploring the demo a lot easier. But for what’s currently available, I liked it!

Thank you! It sounds like my custom importer might've messed up when I switched compilation to WebGL. I'll have to push out a patch addressing that. The second weapon isn't self explanatory, but you hold right click to aim and then left click to shoot, it goes much further and goes through all objects.

Really appreciate all the feedback, I'll write this down and push out a patch after judging is done.