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Out Of time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #14 | 3.800 | 3.800 |
Presentation | #28 | 3.400 | 3.400 |
Overall | #32 | 3.200 | 3.200 |
Design | #36 | 2.800 | 2.800 |
Enjoyment | #41 | 2.800 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Otter Bee
External assets
Music, three tracks linked in description
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Comments
Clean pixel work and some nice character to the presentation, but I couldn't finish from frustrations.
PROS:
CRITIQUE:
This game is super smooth and fun! I really like the camera movement/transitions! Feels very polished and professional. Also, I like how the currency flies to the player so you don't have to go get it hehe. Great job!
Pixel art looks good, movement feels good.
There did seem to be some collision issues on most main gates, as I could just run through them. And the jump height was a bit inconsistent, making me believe that I could not reach certain platforms, though I did figure it out after some time. I like that you start with a rather powerful weapon, it feels good and I feel in control of the weapon. The second weapon didn’t seem to do anything, but maybe that’s me.
Also I too got stuck on the right.
The chest pickups were a bit of guesswork with what was inside of them, though reading all possible keys to use, I could figure it out.
Would’ve loved some checkpoints or text skips as it ends up making exploring the demo a lot easier. But for what’s currently available, I liked it!
Thank you! It sounds like my custom importer might've messed up when I switched compilation to WebGL. I'll have to push out a patch addressing that. The second weapon isn't self explanatory, but you hold right click to aim and then left click to shoot, it goes much further and goes through all objects.
Really appreciate all the feedback, I'll write this down and push out a patch after judging is done.
Tried to beat it multiple times but I was not able to get far. The floating shooting enemies shoot way too fast and sometimes even outside your view. I also ended up stuck after falling through a shaft where I could not get out. I didn't have any abilities unlocked
Agreed, I wanted to nerf the shooters before I posted, but didn't have time. Which direction was the shaft from the start? Right or left?
It was on the right side. Lead to another shaft on the right with no platforms going up. You can still update the game by the way. There is a 21 hour grace period from the end of the jam if you have time to squeeze something in there