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(1 edit) (+1)

Like the gameboy aesthetics, would of been nice if it had any sound. I found the control setup awkward. There's no point in having the mouse LMB used for attack when everything else is done via the keyboard. Especially when you have a/s for movement and space for jump. Made certain jumps awkward to do, resulting in you to use both hands on the keyboard. You could have solved this a number of ways, like using RMB for jump, W for jump, or, putting the attack button on the keyboard near space so as to have both hands on the keyboard. I think if you improve the controls, add some additional polish -- like sound to assist with game feel -- and this would make a nice demo or portfolio piece.

I'm sorry for the controls, I mainly play shooters so that's just the default control scheme in my head.  Because I had my schedule get unexpectedly complicated I didn't have enough time to add things I had planned such as sound, extra content and additional polish.