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I quite liked the notes that sort of leads you to where you need to go next; it lends itself to a mystery-solving mechanic. Though a map (even just a static one that showed the different locations in relation to each other) would have been helpful here.

I also wish I could walk a bit faster. After a while, walking from place to place gets very tedious, and I was walking around a lot, trying to find things. I also don't know if the enemies benefited the gameplay at all. I couldn't seem to kill them through attacking, so in the end, they just forced me to always keep moving, which is sort of at odds with the mystery-solving element. Having the enemies in certain locations might have been a good way to have unkillable enemies without it diluting the exploring aspect.

Anyway, I think there's some interesting things to play with here, so nice job.

Either the attack is bugged or you weren't moving in the direction you want to attack. If you stand still or are moving away from the enemy, you won't hit them. Also, you need to get the axe to kill them in 3 hits instead of 9 -- currently unclear, but it is in the shed to the left of the island; making some changes to make it a bit more clear.

I'm probably going to change it so that the attack button is a toggle, so you hold it down and then use the movement buttons to attack -- that way I can have shooting along with melee.

Anyway, thanks for playing and the feedback!