I quite liked the notes that sort of leads you to where you need to go next; it lends itself to a mystery-solving mechanic. Though a map (even just a static one that showed the different locations in relation to each other) would have been helpful here.
I also wish I could walk a bit faster. After a while, walking from place to place gets very tedious, and I was walking around a lot, trying to find things. I also don't know if the enemies benefited the gameplay at all. I couldn't seem to kill them through attacking, so in the end, they just forced me to always keep moving, which is sort of at odds with the mystery-solving element. Having the enemies in certain locations might have been a good way to have unkillable enemies without it diluting the exploring aspect.
Anyway, I think there's some interesting things to play with here, so nice job.