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As Above's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 3.833 | 3.833 |
Design | #32 | 3.000 | 3.000 |
Overall | #39 | 2.917 | 2.917 |
Enjoyment | #40 | 2.833 | 2.833 |
Metroidvania | #58 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
BJICorp
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Comments
I really like it! ^^ I was walking around looking for a grave to throw the tarot card in for about 30 mins haha :')
I generally agree with what other people are saying, I think this is a great vibe, visuals are amazing. I got the feeling I might have been Zot and was looking forward to a resolution.
There's not much more I can say that hasn't already been said, I think this idea is going somewhere and I'd be interested to see where it goes :) great submission!
Thanks for playing and the feedback! Appreciate the kind words and hope people like the newer build once I'm able to upload it.
Atmosphere and visual storytelling is top-notch! Although the music can get a bit repetitive. I was able to obtain the tarot card. I think that is the current end of the game right?
I was not happy about the enemies and how they worked, but after obtaining the axe I think I kind of get that you are supposed to be a bit defenseless without it.
I felt really lost until I was able to get the axe. A bit of guidance to it would have been great, like it happens for the tarot card when you get to the note describing it
Thanks for playing and the feedback!
Yeah, I really wish I could still upload newer builds as I've done a lot to address the issues people have raised. Kinda sucks not being able to get feedback on the newest version. And yes, you get the tarot card you've pretty much played all there is to play in that version of the demo.
Hello Jester. You are Miracle Jasper on Discord or Miras413 on OpenSea? i want to buy your land from sunflower land.
So, this game suffers from a top-down aiming bug of sorts: If you stop walking right/left, you don’t say facing in that direction, but snap up/down instead. This makes the combat a bit harder. Also, I wasn’t able to figure out how to kite enemies effectively, like, killing an enemy always hurt me too?
I like the presentation a lot, the 1-bit water ripples, the death scenes in town, the grey ladies.
I would have liked something to mix up the walking, maybe a dash, a hop, or skipping a rock? Or collecting something along the way?
I’d also add a first tip on where to find the ax (off to the left of the start), since it’s not obvious, and it gates a lot of the content.
Yeah, the combat and enemies was added in on the last day. Kinda of buggy (and half-baked) when it comes to attacking enemies; they were made way too hard an numerous too. I might release an update that addresses some of that along with a bunch of bug fixes. I've also implemented a run mechanic too which I'm curious what people think of, along with making it clearer where to get the axe -- at least once you're in the town where you get the required key; haven't figured out what to do about prompting where to go at the start yet.
Anyway, thanks for playing and leaving feedback, appreciate it!
First of all, very nice avatar xD
The game is very slow, the enemies are everywhere, you almost can't kill them and you have no map. I mean its not really a good way to do exploration game... I was even reading the notes and was hoping it will pause and let me read it, but no - i got killed. Brutal a bit.. and no really way to "git gud", you just have to know where to go. And constantly go, because pause is also not in the game. Uh.
I liked the visuals, the music also made a great mood, though was a bit repetitive after a while. I really wanted to like the game and want to finish it, but its a bit overwhelming - my first walktrough was around the whole map for like 10 minutes and I found absolutely nothing. Later found one note but was immediately killed.
Can you share a map or a short brief walkthrough maybe? Or just where is the axe?
Thanks for playing and providing your feedback; appreciate it!
I'm adding some features like the ability to sprint, I've also done some work to enemies and combat -- I just kinda slammed them in randomly as time started to run out; kinda out of balance. I'm thinking of adding a map, but not what most people would want -- kind of what you would find when playing games in the 80s. The notes not pausing gameplay is a bug I need to fix.
You need to go East from your starting point and follow the path to the Town, the building with the busted door has a key. You then gotta go West out of town to find a building that has the axe. The next update should make all that clearer.
I quite liked the notes that sort of leads you to where you need to go next; it lends itself to a mystery-solving mechanic. Though a map (even just a static one that showed the different locations in relation to each other) would have been helpful here.
I also wish I could walk a bit faster. After a while, walking from place to place gets very tedious, and I was walking around a lot, trying to find things. I also don't know if the enemies benefited the gameplay at all. I couldn't seem to kill them through attacking, so in the end, they just forced me to always keep moving, which is sort of at odds with the mystery-solving element. Having the enemies in certain locations might have been a good way to have unkillable enemies without it diluting the exploring aspect.
Anyway, I think there's some interesting things to play with here, so nice job.
Either the attack is bugged or you weren't moving in the direction you want to attack. If you stand still or are moving away from the enemy, you won't hit them. Also, you need to get the axe to kill them in 3 hits instead of 9 -- currently unclear, but it is in the shed to the left of the island; making some changes to make it a bit more clear.
I'm probably going to change it so that the attack button is a toggle, so you hold it down and then use the movement buttons to attack -- that way I can have shooting along with melee.
Anyway, thanks for playing and the feedback!
FYI the newest build now has enemies!
Goal (for "story" part of prototype): get the Tarot card.
Movement: WASD or Arrows -- this is also used to move through note pages
Attack: Spacebar + move direction -- it is directional, so you need to move in the direction you want to attack
Interaction: E or R.SHIFT -- used to close note window when on last page.
Exit: ALT + F4 -- haven't gotten around to doing the menu...
TIP: get the axe!
TIP 2: if low on health, try the chapel.