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(1 edit) (+1)

Thanks for the feedback, Patrick! I'd like to carry out your suggestions for improving the game's appearance., as I have time.

I'm concerned about the dungeon; I intended for it to always be possible to exit the same way you enter. (The exception would be if the reason the entrance is blocked is clearly explained in game, e.g. a cave-in or falling down a hole, but I haven't implemented anything like that yet!) Could you please tell me the Tale ID of the game where this happened, so that I can see this problem and debug it? (You can find the Tale ID of each saved game in the Continue Tale menu.) Thank you!

(+1)

Ok so I had another go using the Tale ID (nice feature BTW) and it turns out I was just not paying attention when I first went it. For some reason I thought the stairs was where I entered initially entered. I had actually exited the dungeon however I just went in the wrong direction and missed the starting area.  The game isn't bugged I think I am haha

Oh, whew! That's good to know.

I like Tyruswoo's idea of decorating dungeon entrances in a distinctive way; that'd help players orient and remember how to retrace their steps.