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Was fun. I did pretty poorly though lol. I was getting low on health and couldn't find my way back to the starting town to spend my gold.  I was in a dungeon and couldn't exit the same way I went in (not sure if this is by design?). 

UI was good and functional although I was confused when I first entered the skill/items screens before I had anything to use. At first I thought it was bugged as it was all empty. Might be an idea to grey out the options if you don't have anything to use yet.

The maps are great, however I found the inside of the dungeon to be a little bare. I only saw one in my playthrough so not sure if all the same but they could use some clutter/decoration to make it more interesting.

My only gripe was the animated water which kind of hard to look at. Maybe slowing down the animation speed could help

Characters and music are great!

(+1)

Great points about improving the dungeons!  Some interesting decorations would be a good next step.  Special decorations associated with the entrances could make the entrances easier to locate, as well.

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Thanks for the feedback, Patrick! I'd like to carry out your suggestions for improving the game's appearance., as I have time.

I'm concerned about the dungeon; I intended for it to always be possible to exit the same way you enter. (The exception would be if the reason the entrance is blocked is clearly explained in game, e.g. a cave-in or falling down a hole, but I haven't implemented anything like that yet!) Could you please tell me the Tale ID of the game where this happened, so that I can see this problem and debug it? (You can find the Tale ID of each saved game in the Continue Tale menu.) Thank you!

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Ok so I had another go using the Tale ID (nice feature BTW) and it turns out I was just not paying attention when I first went it. For some reason I thought the stairs was where I entered initially entered. I had actually exited the dungeon however I just went in the wrong direction and missed the starting area.  The game isn't bugged I think I am haha

Oh, whew! That's good to know.

I like Tyruswoo's idea of decorating dungeon entrances in a distinctive way; that'd help players orient and remember how to retrace their steps.