I know people already said so but the movement really could use more work, it felt off controlling the character. Also i feel like the game is way too forgiving, like the enemies deal only 5 damage when you have 800.
I never really felt any threat since the enemies are easy as well, especially after getting the hammer too.
The hammer is way too op, it appears you gave the player invincibility while the hammer animation is playing but that made him completely untouchable, i completed the boss without moving and just spamming hammer attacks and got out of it without a scratch.
But that doesnt take from the fact that i still enjoyed the game, the story and narrator were a nice way to keep players engaged and even though i was op, i still had fun killing those shadow men.
If you ask me the environment is really good too!
Viewing post in Orbs Descent jam comments
Thanks for the feedback! I didnt really know how "casual" the other people were in the jam so I went ahead and made it forgiving that way it could be fun and not discourage the players since it was for a jam. Was going to limit the health quite a bit but I noticed there were times when I was very unlucky and wasnt getting the right portal so I saw myself loosing quite a bit of health. I really just wanted to make this as casual as possible to give the player that "Invincibility" feel. I honestly ran out of time to make the boss a lot harder and more fun as well. Didn't really have the time to balance the game so I just made it enjoyable. Since I was also experimenting with the controls and that camera angle, I didnt want it to be hard along with it.