I know people already said so but the movement really could use more work, it felt off controlling the character. Also i feel like the game is way too forgiving, like the enemies deal only 5 damage when you have 800.
I never really felt any threat since the enemies are easy as well, especially after getting the hammer too.
The hammer is way too op, it appears you gave the player invincibility while the hammer animation is playing but that made him completely untouchable, i completed the boss without moving and just spamming hammer attacks and got out of it without a scratch.
But that doesnt take from the fact that i still enjoyed the game, the story and narrator were a nice way to keep players engaged and even though i was op, i still had fun killing those shadow men.
If you ask me the environment is really good too!
Sucrosie
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I love tower defense games so this was super fun for me!
With only 2 towers it was kind of easy to choose which was better, which was the laser one cause it dealt way more dps in total than the first turret.
I just died at a round with so many red cubes that im not sure its even possible to beat hahaha but it was nice! I liked the simplified visuals and direct gameplay.
Only complaint is that theres no restart button!! I died like twice at the start of the game when i had to learn the game and had to refresh my page just to try it again
Also lets see someone try to beat my highscore, i dare you
The idea was really good but i feel like the execution could have gone better.
My main complaint is that the constantly moving world made my head spin haha.
Also that it was hard to determine when to use my attacks.
I found myself just missing an attack and having to do an entire loop around the globe just to try again cause going back is really hard
I really really like the direction you went with this game!
Our games have some elements in common hehe so we think alike
The level up system is intriguing and i like the rewards you can get out of it, though i gotta say that after wave 15 it was really hard to find motivation for playing since it takes forever to get to the next upgrade and the enemies become just too strong.
I decided to give up on wave 25 after seeing how long it takes me to take down one boss, and there were 4 at the same time xD
Overall i really dig the waves and i like the 3 different enemy types!
I could only wish for more enemy types and more upgrades to make it better
Very interesting concept, was fun jumping around and interacting with the other players.
I do think adding a voice ability to call out to other players would be really helpful, cause it is most of the time impossible to get their attention. Also i found the anti gravity boots to be the most useful ability in the game. Sure the other abilities were fun too, but the boots are just too powerful to replace with anything else in my opinion.
I managed to get to the end while operating 2 instances by myself (The maze part was the hardest, but i just left one instance at the end of the maze to make it easier activating the maze gem)
I couldn't find most of Evan's evidence post unfortunately, and i bet theres still alot that i havent seen, which is incredible how you managed to do so much in the jam's timeframe!
Overall i enjoyed the game, im sure it would be a real chaos with a full server
Hey, i've seen the stream and im so sorry about making the game so hard xD
Thank you for streaming your gameplay, its really helpful to see what new players will try and where they most struggle.
It hurt most of the time to see you fail cause it was 80% the game's fault which isnt ideal for a speedrun game.
I took alot of notes from your feedback and wont let those to waste.
Most playtesters liked the level with the crushers cause it let them use their full speed.
I see that in the future, levels should be more like that one and not handicap the player with small platforms.
Even you suggesting about having no timer at all was mind opening for me, i didnt even think of that possibility.
Looks like i'll need to sit down and see into what direction i'll take this game forward.
Watch out cause I'm on a roll, 10/10 gems in 7:38 minutes!
https://imgur.com/a/bjZYWeD
Its a cute game with a simple but well executed premise. Levels were harder than I thought they would be but that's just fine with me!
Only complaint is that I wanted more.
Although a bit short, this game is really cute.
The biggest thing that distracted me was Teemo's walking sounds, they're quite loud and squeaky.
Other than that, I really liked the idea of being inside a clock! Didnt expect an end cutscene.
Im sure with enough time this game would be great! Keep working on it!
The game is really cute and i love that you actually voiced the characters.
But i did run into a few bugs here and there, sometimes text wont load and sometimes the game restarts out of nowhere and blinks indefinitely?
I did manage to go through it though and oh boy, inspecting the garden was a bad choice wasnt it.
Overall i like the idea and can only ask for you to expand more on it, more choices and endings and then release it on steam maybe?
Anyway goodluck, your game looks promising!
Wow im super happy that you liked it!
The grabable objects are colored cyan, but i guess it was too dark to actually tell.. xD
For this enemy i didnt use inverse kinematics, its all regular unity animations.
(His name is Jacob btw ;) )
And sadly i have little to no experience to sound and music design. I know music would help tremendously with this type of game but im just not capable xD
Anyway thanks for the honest review!