This looks and sounds great. The music is catchy, the color palette is beautiful, and the animations are snappy.
Unfortunately, I tried over 10 times and still can't beat the first screen. The controls are a bit too slippery and the "heat" mechanic, which slowly kills the player even though he's not visibly touching the fire, is just too much for me.
Calibrating difficulty in a jam game is always Sisyphean, because balance requires iteration, and there's not much time for that in such a short development cycle. In this situation, I have found that it's best to err on the side of making a jam game too easy, rather than too difficult. (I found this out the hard way: many of my jam games were just too hard...)