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A jam submission

Mr. FirefighterView game page

The building's in flames! Use water in multiple ways to save people in danger!
Submitted by Felipe Pêpe — 13 hours, 28 minutes before the deadline
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Mr. Firefighter's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#74.2864.286
Theme/Limitation#94.0004.000
Overall#163.7493.749
Music/Sound#213.6293.629
Fun/Design#413.5433.543
Technical Implementation#523.2863.286

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
In the game, water is the main tool for the Firefighter. He uses it to keep his heat low, to put out flames, grow plants and help people. The player must manage the water amount and choose how to use it to reach the next level.

Team Size

Solo (1)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
Unity, Paint.net, Audacity

Which art and audio did you / your team NOT create?
All audio is free. The music came from Eric Matyas (from soundimage.org). The sound fx came from various creators from freesound.com and some were edited by me.

Which art & audio did you / your team create BEFORE the jam started?
None.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Nice submission and good use of the focus! The puzzle mechanics have lot of potential too. Maybe tweaking controls a bit and adding an alarm when you are about to overheat would help the player.

Would you mind trying my game too? Thanks!

Submitted

Great pixel art and animations in this. I found the player momentum to be a bit too much and the hitboxes on the fires to be very unforgiving, so I only managed to finish four or so levels before I had to give up. But I liked the different uses of the water, and the combination of platforming and puzzle solving. Nice work!

Submitted(+1)

Great game! I love the graphics and animations. The water mechanic is neat. I was surprised at the beginning that I am not supposed to put out all the fire, but got used to it later. Great sounds and music. Well done!

Submitted

amazing puzzle game!!! I really have a lot of fun with it, love the burnt animation haha it's amazing, my only comment would be that the jump probably needs a little bit more power, besides that amazing entry!

Submitted

like the puzzles and level design and the art but the controls were a bit finicky (also why are we just dumping gallons of water onto the people instead of helping them?)

Submitted

Pretty good, I liked the pixel art. The jump doesn't feel very good. But other than that its really good.

Submitted (1 edit)

Fun game! 

Sometimes fire won't go out no matter how much water I pour (

And cute sprites!

Submitted

Really nice game and good theme implementation.  Great art . The difficulty was a bit high for a jam game. Got myself stuck in some levels. Early levels can be designed such a way that players dont get stuck. Also controls can use a little improvement.

Submitted

Great and fun game! I love the art style and the animations (especially the death one). The implementation of the multi-use was very well done.  From time to time the controls felt a bit unresponsive, but luckily the levels were short enough, so I didn't mind the restart. 

Submitted

really cool game, haha!

played for some time

great art, really cute

Submitted

Fantastic art style loved the death animation. Controls could be improved a little and maybe have more puzzle elements because it gets repetitive pretty quickly other than that great potential!

Submitted

The style is awesome! I love the death animation (sorry, I'm a horrible person haha)

A view things I noticed:
Sometimes, when standing too close to the fire, the fire won't be put out. 

In one level I ignored a fire because the tank was empy. There seems no punnishment for not putting out some fires. Is that intended?

Submitted

I love the art style and the whole presentation. The pixel look is really awesome and the fire fighter theme with managing and using water in different ways is a nice interpretation of the jam focus.

I think the game was a bit too hard and unforgiven. In several levels I just got stuck because I did the thinks in the wrong order or because I jumped down the wrong wall at the wrong time. For me a puzzle game like this is always more enjoyable if there are multiple ways to solve a problem and I can feel smart. Maybe there are ways to integrate a more open way of designing puzzles into your game too :)

But overall it's a pretty nice game and I enjoyed playing it. I could totally see myself playing a complete version of your demo game. Great work!

Developer

Thank you for your feedback! The intention indeed was to have only one way to solve the puzzles, but I understand that is not that good. I'll make it better once the jam is finished. There are a lot of feedback like yours about unforgiveness and put down time, and etc. I plan to change somethings to make it more enjoyable and fix some bugs. 

I loved your game too! I'm sure it will be at the top 10!

Submitted(+1)

Having a fixed way of solving a puzzle is also fine. I would not say that this is wrong or not good, it's a design choice :) I think making it a bit more fair like maybe having a bit more water than needed to toy around a bit and not get stuck because you "wasted" a tiny bit of water would be a good idea. Or maybe adding a health system, so you don't die immediately. Random idea: Instead of killing you directly when you touch a fire maybe just increase the heat bar in a fast way. This way the player can still escape or even run through a single fire and use the water to cool him down. There is definitely potential in your game. And fire fighter much cooler than the devil :D

Thanks. I'm glad you enjoyed my game too!

Submitted(+1)

Really Cool Game, I Didn't Really Know How To Play At First But Later The Game Felt Really Good After, I Like The Art. That All, Good Game ;P

Developer (1 edit) (+1)

Thank you! I'll try to make it easier to understand!

Submitted

A great take on the theme, reminds me of a Ludum Dare 50 game that scored within the top ratings. Nice graphics and mechanics. I found several little glitches/bugs that, on their own, are small, but on the whole hinder a little bit of the experience (water sound looping, horizontal acceleration a bit high, tutorial text could not be dismissed, one time the player fell outside the level etc.). The most frustrating one was that the fire and water collision masks are a bit finicky, so I could be standing right next to the flame aiming the water at the base and it wouldn't put out the fire at times. Also, it wasn't really clear that you did not have to actually guide people out of the level after cooling them, so I was stuck for a bit on the first level to save people.

Developer

Thank you for the feedback! I'll adjust some things later on and your feedback really helps!

Submitted(+1)

The graphics are amazing and I love the simplicity! ^^

Submitted(+1)

A unique take on the theme. Could have progressed the level mechanics faster though that's more just nitpicking. Drinking water felt like want rather than a need. Overall a strong entry. 

Submitted(+1)

This looks and sounds great. The music is catchy, the color palette is beautiful, and the animations are snappy. 

Unfortunately, I tried over 10 times and still can't beat the first screen. The controls are a bit too slippery and the "heat" mechanic, which slowly kills the player even though he's not visibly touching the fire, is just too much for me.

Calibrating difficulty in a jam game is always Sisyphean, because balance requires iteration, and there's not much time for that in such a short development cycle. In this situation, I have found that it's best to err on the side of making a jam game too easy, rather than too difficult. (I found this out the hard way: many of my jam games were just too hard...)

Developer(+1)

Thanks for the feedback. I'll change some stuff with the controls later on.

Submitted(+1)

I’ll echo what everyone is saying about the good graphics, but also wanting tighter controls and more forgiving resources/hitboxes.

Also not sure how to rescue the people? I’m stuck

Developer(+1)

Hey! Thank you! I'll definitely adjust the controls and movement later. To rescue people you must water them. The trick is that you don't have to put down all the fire in the level, just jump above the smaller ones. Hope you try again and finish the game!

Submitted(+1)

Thanks for the explanation! I got a lot further this time. I guess to add to my constructive criticism having seen more of the game, the cactus bounces are a little inconsistent, and the puzzles feel very exacting (like you need to water the exact right things the exact right amount of time)

Submitted(+1)

Great concept  and implementation with outstanding art & sound!


Some constructive feedback:

  • Make the controls a bit tighter.
  •  Add some visual/audio feedback for when your water is extinguishing the flames.
  • Maybe be more forgiving, have more water than needed on the level and don't do instant kills. 
Developer

Thank you for your feedback! I will adjust those things once the jam is ended!

Viewing comments 23 to 4 of 23 · Next page · Last page