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Fun game! I think the idea of having all these different types of fire having their own elemental system within itself is pretty fun. It's pretty tough to remember which one is which and how they interact since you only see it during the start of the battle, and they don't have the benefit of having a base level of intuitiveness like something like Water beats Fire beats Grass beats Water.  I liked the idea behind the final boss, and thought it was built up quite well.

Thanks, glad you enjoyed it! About recalling the different fire interactions, my idea was that remembering how they interact would be part of the challenge, although you're right they're not very intuitive since they're all fire-based, haha. If I ever expand this game, I would probably introduce the different fire elements slower to make them easier to memorize.