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I love the art style and the whole presentation. The pixel look is really awesome and the fire fighter theme with managing and using water in different ways is a nice interpretation of the jam focus.

I think the game was a bit too hard and unforgiven. In several levels I just got stuck because I did the thinks in the wrong order or because I jumped down the wrong wall at the wrong time. For me a puzzle game like this is always more enjoyable if there are multiple ways to solve a problem and I can feel smart. Maybe there are ways to integrate a more open way of designing puzzles into your game too :)

But overall it's a pretty nice game and I enjoyed playing it. I could totally see myself playing a complete version of your demo game. Great work!

Thank you for your feedback! The intention indeed was to have only one way to solve the puzzles, but I understand that is not that good. I'll make it better once the jam is finished. There are a lot of feedback like yours about unforgiveness and put down time, and etc. I plan to change somethings to make it more enjoyable and fix some bugs. 

I loved your game too! I'm sure it will be at the top 10!

(+1)

Having a fixed way of solving a puzzle is also fine. I would not say that this is wrong or not good, it's a design choice :) I think making it a bit more fair like maybe having a bit more water than needed to toy around a bit and not get stuck because you "wasted" a tiny bit of water would be a good idea. Or maybe adding a health system, so you don't die immediately. Random idea: Instead of killing you directly when you touch a fire maybe just increase the heat bar in a fast way. This way the player can still escape or even run through a single fire and use the water to cool him down. There is definitely potential in your game. And fire fighter much cooler than the devil :D

Thanks. I'm glad you enjoyed my game too!