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(+1)

What I liked:

  • Asteroid like
  • Mechanic is interesting, a sort of space billiard
  • UI

What could be improved:

  • Did not understand how to get fuel at first. The blue particles are too subtle and seems like blue flame.
  • Some sort of intermediate destination could add to the pace.
  • I think that fuel must not decrease if you don't use any thrusters. Or just a bit if you significantly rotate.

Hope it helps

Thank you for all the feedback and constructive criticism. It is very helpful.

I like your "space billiard" analogy.

I'll look into improving clarity on fuel gain, and how the star system is laid out when I released a post-jam update.

On the fuel decreasing passively, that is a core part of how the game is designed. However, I will most likely add in normal and hard modes. In the normal mode, passive fuel decreases will be significantly lower. 

Thanks again for the helpful and though provoking feedback!