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(+1)

Some nice touches here. I thought that monster was quite frightening, and felt very clever for trapping him in the steel trap and then killing him with relative safety. :)

The music is not bad. Sound effects are all serviceable.

Some visual issues. The path tile strikes me as too busy. When in a dark room, the torch barely casts any light at all--it really should make it easier to explore those spaces.

There is no message to let the player know that they've just died, just an automatic return to the main menu.

(+1)

I'm glad the monster was frightening. Thank you! 

I'm already at work fixing the lighting effects, and I'm also planning on making better looking tilemaps.