Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is pretty! Can't say I understand the mechanics at all though, tbh!

(+1)

Thanks ephemerald :), and haha no fault to you. I spend most of the Jam time on fighting Crayta's inconsistencies with standard JS/CSS that I didn't have time to work on the mechanics, so it's more of just exploration at the moment. The plan was to have it where once players have seeded a planet enough it would unlock a different panel to begin colonization efforts (i.e. growing population, establishing infrastructure, etc.).

word :) out of curiosity I had sent myself out to position like 500x500, it might be nice to move a bit faster the farther you're trying to travel or something.

also just fyi with the js/css stuff... at least on my 21:9 monitor the end of the planet list cuts off (ie for Sol can only see part of Neptune and no *Pluto). Not that there's that many of us who don't use a 16:9 screen...

(+1)

Yeah I toyed with the idea of having it based on distance, but didn't like how it felt. Originally you could travel to far point for a big boost in speed then set a new travel point mid journey to get to closer positions faster. I didn't want spreading out to be so easy at the start.

And thanks for the info about how it looks on 21:9. I'll look into fixing that for ya :)