Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This is a lot of fun! Typing some thoughts as I play:

  • The SFX are really great, I love the screaming, and the jump sound fits nicely. I appreciate the varied screams and rescue pings
  • I really appreciate the visual timer on the left so you know exactly how long you have
  • I wish there was a restart button (is there?) sometimes I’d lose too many villagers and have to wait for them all to leave just to fail
  • being able to use A/D in addition to arrow keys would be a nice QoL improvement. Particularly because space is the dialogue button, my hand always rests with my thumb there, so I have to specifically move away from A/D to arrow keys and then back
  • I was going to say there seems to be no incentive to get more than 6 across, but this actually works well with the timer because it takes longer this way
  • launching people between platforms was a lot of fun
  • i think you did a good job with the balancing where I didn’t feel pressured but also lost a few times
  • I chuckled when after a bunch of exposition one of the intros was just “another geyser good luck tho”
  • I’m not sure repeating everything 3 times is worth it, since the mechanics continue between levels, once you do like one or two waves you kind of get the hang of it. I don’t have a good alternative in mind tho
  • sometimes the platform would start so far away that i’d have to rush to get the first passenger on, which felt a bit pointless
  • the last level was really really hard but I got there!

Good job!!

(+1)

Wow, thank you for the detailed feedback I really appreciate it!

I regret not having a restart button, or making the "Level Failed" prompt come up instantly after too many villagers in a wave died rather than having to get the remaining across only to find out you had 5/6 for the wave. Watching my friends play after the jam period ended I saw them yeeting the last villager into the lava just to restart the level faster lol.

Using A/D is a good QOL suggestion, I originally had the spacebar as the continue text button and the jump button but when testing I kept accidently spamming the jump button and skipping text between levels so I had a dedicated jump button and settled on the Z key. I like your idea of having more options for controls so left hand movers don't get tied up!

The three wave mechanic came up because I originally had all 30 villagers come out at the same time but it caused the player to wait for a long time to get all of them onto the first platform and the platform got super crowded. I also tried just having 10 villagers in one wave per level but it made the levels feel really short and didn't allow for enough time to get used to the mechanics. Maybe a more clear level failed condition or only having 2 waves would help out here?

Good feedback on the platform starting location. I didn't want it to start against the edge because I wanted the player to learn they have to move it to the edge to get the villagers on and I didn't want to start it inside a geyser or fireball because visually it looked odd. You're definitely right that it should start closer to the villager spawn, no need to have to move it all that distance at the start of the level.

All in all, thank you for playing and I'm happy you enjoyed it. That feedback will really help out when I can update the game after the Jam!