Very good game with simple and yet clever mechanics, but personally i would change death sounds cause i found them absolutely terrifying XD
I would be glad if you tried and rated my game too :)
Criteria | Rank | Score* | Raw Score |
Fun/Design | #1 | 4.412 | 4.412 |
Music/Sound | #4 | 3.941 | 3.941 |
Overall | #5 | 3.929 | 3.929 |
Technical Implementation | #9 | 3.824 | 3.824 |
Theme/Limitation | #14 | 3.882 | 3.882 |
Graphics/Animation | #44 | 3.588 | 3.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The player has to control multiple platforms at the same time
Team Size
Completeness
What tools did your team use to construct the game?
Game Maker for sprites, code, and compiling. Ableton for recording/editing audio effects.
Very good game with simple and yet clever mechanics, but personally i would change death sounds cause i found them absolutely terrifying XD
I would be glad if you tried and rated my game too :)
That was fun. Reminds me some 'game and watch' gameplay. Simple but well done, with lots of humour. Congratz
Super nice. It's a simple idea but pulled off well and just felt nice to play. The jump sfx was a particular joy. THUMP
Really nice game. It feels really good when you manage to catch all the villagers. The art and the sond effects are great. And the dialog and sounds make it really funny too. All in all I really enjoyed playing it, well done!
This was a fun game. there were a few levels that really had me thinking "i hate those engineers". the dialogue box and the screams of the villagers made this fun to play. And with such a simple idea, I was surprised to see so many gimmicks in every level, every time I think one gimmick is already getting old, another one pops up. And im glad you only need to get 6 villagers over to the other side per wave. if the challenge was to get every single one to the other side, i don't think my heart could take it. by the way. Also looking over your other comments, I also made my game in Gamemaker, were you not able to build it as a zip? because I was able to do so, and I used to have the same problem you did
Hey thank for playing and I'm glad you enjoyed all the little gimmicks I threw in there.
I definitely could've and should've exported a desktop build in a zip lol. I made another comment about a game jam I did that wouldn't let you upload zip files and you could only upload an installer so I thought that was the case here. After the rating period is over I'm going to put the .zip file up.
Really fun and simple! At first I thought catching the jumping villagers was gonna be hard, but the platform speed and villagers falling speed are tuned really well!
The installer made me a little paranoid, though.
I'm really sorry about the installer... I did a game jam a while back that was game maker specific and for whatever reason the website hosting it wouldn't let you upload a zip file so the only option was to upload the installer. I thought that was the case for this jam but in the future I'll figure out how to make a web build as well as upload the desktop build so I don't turn people away with an installer.
Regardless, thank you for playing and I'm glad you enjoyed it!
This is a lot of fun! Typing some thoughts as I play:
Good job!!
Wow, thank you for the detailed feedback I really appreciate it!
I regret not having a restart button, or making the "Level Failed" prompt come up instantly after too many villagers in a wave died rather than having to get the remaining across only to find out you had 5/6 for the wave. Watching my friends play after the jam period ended I saw them yeeting the last villager into the lava just to restart the level faster lol.
Using A/D is a good QOL suggestion, I originally had the spacebar as the continue text button and the jump button but when testing I kept accidently spamming the jump button and skipping text between levels so I had a dedicated jump button and settled on the Z key. I like your idea of having more options for controls so left hand movers don't get tied up!
The three wave mechanic came up because I originally had all 30 villagers come out at the same time but it caused the player to wait for a long time to get all of them onto the first platform and the platform got super crowded. I also tried just having 10 villagers in one wave per level but it made the levels feel really short and didn't allow for enough time to get used to the mechanics. Maybe a more clear level failed condition or only having 2 waves would help out here?
Good feedback on the platform starting location. I didn't want it to start against the edge because I wanted the player to learn they have to move it to the edge to get the villagers on and I didn't want to start it inside a geyser or fireball because visually it looked odd. You're definitely right that it should start closer to the villager spawn, no need to have to move it all that distance at the start of the level.
All in all, thank you for playing and I'm happy you enjoyed it. That feedback will really help out when I can update the game after the Jam!
So funny I had fun with it. It didn't have to hard of a difficulty curve but even when I lost it was great fun
The game is really nice. The screams were sort of a little much and I wish it gave a little more information on how many people needed to get across to win, but it was nice! big score for you!
Really Cool Game, I Didn't Really Know How To Play At First But Later The Game Felt Really Good After, I Like The Art. That All, Good Game ;P
I really wish you didn't make an installer.
The game is very well made. The core mechanics are fun, the puzzles are well designed, and the art and sound effects are all funny. Really great game.
Yeah, GMS requires you to pay for the browser exports. But I think you should be able to export a desktop build without using an installer.
If you decide you don't want to pay for the web license, take a look at Godot. It's free and open source. I was using both GMS and Unity for years, and Godot seems to have all of the strengths of both of those engines combined into one. I made the switch 2 months ago and I've never enjoyed game development more.
I've been thinking about switching to a new software for a while now. I figured when Opera bought out Game Maker it would improve the development of the IDE, which it definitely did but it also turned everything into subscription based payments and that's super annoying. I'll probably give Godot a try since the indie dev community has been saying a lot of good things about it. I'm just so used to Game Maker and have all the hotkeys ingrained in my muscle memory that it can be hard embracing a new software.
Also thanks for checking out the YouTube channel, I'll be making a video on this game since the development was pretty fun and started out looking completely different from the final product!
Fun game with very fun sound effects! I like the narrator commenting each level. Good job!
The narration before each level started as a tutorial to teach the player but then it kinda turned into a bunch of jokes because for whatever reason I set it up in a way that every level had to have some sort of pre-level text so I just filled in whatever came to mind.
My narration was still not as good as your game though, you had a whole story start to finish!
Balmy pass is an incredible game with alot of potential the artstyle is amazing I like your approach to the focus , you made an amazing game therefore without a second though I'll give you a solid rating thank you your amazing submission!
No need to thank me for anything you're the amazing game dev who made Balmy Pass , I should be thanking you instead , I'd be happy if you tried out my game but at the same time I don't want you to think that everything I said about your game is just to make you test and play mine , I meant every single word your game is amazing! :D
Something tells me that you loved playing Lemmings as a kid ! Didn't expect to have so much fun just from reading the game's concept though here I am, laughing my head off at the sound of dying villagers. The platform jump has nice satisfying kick to it too, though a small music loop could carry the game even more.
Graphics are minimal but they more than do the job for the game's concept and I loved the humour at the beginning of each stage.
I actually played a little bit of Lemmings at a friends house when I was younger. The concept for this game came up because I thought, what if I make a platformer but you control the platform?
I really regret not making time for a music loop, especially after playing your game that had such a satisfying sound track. Definitely going to focus more on that in the future!
I really enjoyed playing this :D especially the sound design and the throwing mechanic made it reaalllyy fun(yes sometimes it was fun to hear/watch your villagers die). Ever new development in the level or mechanic that was introduced made the level feel increasingly challenging and kept it interesting. I found specifically the fireball or that you cant have all villagers walking the same way when you throw them making it a bit more difficult to control the flying velocity(at least it felt like that maybe it was just me ^^') a bit frustrating at times but that barely took away from the enjoyment i got from playing this game :).
In the beginning i thought it might be fun to have the villagers actually walk back off the platform once they walked one full cycle on it to make it a bit more challenging but specifically in the later levels that would have just made it unnecesarily challenging.
A really fun a game!
Hey thanks for the feed comment! My friends and I had quite the laugh when I implemented all their screams for the villager deaths. I wanted it to be so ridiculous that it didn't feel super frustrating when losing a level because maybe I went a little overboard with the amount of lava...
In earlier prototypes of the game I actually had the villagers walk back off the platform but It made for a lot of waiting/frustration and I decided to scrap it. But thank you for the feedback!
Love your art style. The retro feel with the great sound design really made this an enjoyable playthrough. That feeling of losing a whole wave of villagers to lava and watching the animation of them flying away in pain towards the horizon is hilarious! That last level though... I lost so many villagers, it quickly became a humanitarian crisis. :D Excellent jam entry!
Developer note here: my friends have reported that chrome is blocking the download because its seeing the installer (BalmyPass.exe) file and flagging it. You should be able to tell chrome to "keep file" and then click "more options" to let windows download it. If the download gets blocked entirely you might have to check the setting on your antivirus software.
I checked on the game maker forums and this problem comes up quite a bit with .exe files and there's no good way around it especially in a limited time setting like a game jam. Sorry about the hassle but thank you for enduring it to play my game!
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