A unique take on the theme and probably the most elaborate boss fight I've seen in the jam entries I've played so far. Well done!
PROS:
- HUGE game world with lots to explore, different biomes, enemies, and challenges abound.
- Crafting system feels like a decent start to something much more involved that has a lot of potential.
- Character growth really felt powerful as the game progressed.
CRITIQUE:
- I got lost a LOT. The level design feels very open-ended right now and there's very little either explicitly or organically guiding me towards the next thing I need to get so it's really easy to "tread water" as a player and feel lost with no progress.
- Enemies recharge health over a short period of time and the visual feedback associated with that is very confusing. I'd recommend err'ing on the side of easy for players and just remove the health regen over time.
- The crafting somewhat falls apart after you've created the major items (other than the consumable bombs) so a system that made material collection still mean something after major items are created would give the collection more meaning.