It's a bit buggy, but I love the ambiance of this game! The polished cutscenes mixed with the art made this experience feel very noir. Well done in 48 hours!
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Thanks ! The cutscenes are actually a little trick : in evry building prefab there is a transform with a procedural animation on it (Dotween localpos z). Every time you go to a special building which is the new target of the investigation, a parking spot is created so you can trigger the event (interact), and then, the camera is moved to the prefab transform I mentionned and it follows the procedural animation. :)
We didn't animate each cameras, because they are 3 investigations with more than 12 clues at the total and we didn't had time to polish everything as we wanted !
You can read the comment below if you want to understand why ;)