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Day 5:

I feel like today was a big turning point because my game went from "some maps you can walk around in" to an actual game! We now have our first "quest" the player has to complete! Though don't worry, there's gonna be more to it than just a string of quests. I want the game to be as non-linear as possible, leaving it up to the player what they want to do first. This makes programming a little trickier, but I'm here to learn new things!

The hammerhead shark now got her introduction and it was a lot of fun (but also scary) how her personality was pretty much shaped by itself. I also gave the sea dragon's personality a fun twist - gap moe, if you will.

Other than that, we now have... Facial expressions! The default faces didn't really fit with some of the dialogue, so I figured something had to be done. 
Here's a preview:

I'm hoping I can make just as much progress tomorrow!

Good work and I'm digging the new sprites!

Loving the progress so far ! This looks great ! :D