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This is a really good looking game with awesome sound design, but sadly that's where it ends for me. 

The platformer movement is not very polished and you frequently glitch around. The level design is very uninspired and never remotely challenging, except for the frequent leap of faith sequences. 

Bonus points for letting me pet the dog though.

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Thanks for playing Michael!
Unfortunately we weren't able to go over iterations of the level design in time for the game jam, but the low difficulty is intended. :)

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Fair enough. Better to have a short, easy game than something extremely frustrating. And I absolutely know the pain of not having time for level design. That's why I tend to finish mechanics and all the important stuff at the halfway point of game jams nowadays, so I have time for levels and playtesting. 
Forgot to mention that I really enjoyed the story btw.

(+1)

Very true!
We should scope and pace ourselves more realistically next time!
Thanks!! :D