Thanks for playing Michael!
Unfortunately we weren't able to go over iterations of the level design in time for the game jam, but the low difficulty is intended. :)
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Fair enough. Better to have a short, easy game than something extremely frustrating. And I absolutely know the pain of not having time for level design. That's why I tend to finish mechanics and all the important stuff at the halfway point of game jams nowadays, so I have time for levels and playtesting.
Forgot to mention that I really enjoyed the story btw.