twine games have been pretty established for years now. art or visuals aren't necessary to make a game (look at the 80s text-parser adventure games). combine that and the fact that theres a whole subset of visual novels that have no real input by the player (Umineko and Higurashi being two extremely popular examples in the medium), and it's... kinda whatever.
i mean, unless you wanna get into a discussion of visual novels not being games, which... i get, even if i don't at all agree
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To be honest, it's not really about the genre not being actual videogames. It's just that the very thing defining a game is being able to get any sort of lose condition and win condition (they can be defined by being high on score boards, getting a satisfying from an array of ending and so on). There's like no sort of really altering anything. I may not be familiar with visual novels but I did expect to have my actions to have any sort of effect. I suppose it's just my view. Either way, I did give this entry an overall moreso positive rating.