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Creative to have a normal and hot world. The puzzle was solvable.

Having to wait for the movement to finish before moving again was tedious. There also invisible walls by the door, and an invisible bridge in hell. 

It was an okay experience, but I was confused a lot at the game itself.

(+1)

yeah, most of those bugs have been pointed out. the main bug seems to be for some reason item positions are read differently between the normal and fire worlds, which has messed with a lot of collision as something that works in one place won't work in the other even though no code should have changed that.