Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

This is the first 5 star rating across the board I gave for all the games I played. For such a simple game, I can't believe how addicting and cozy it is. The grass moves, the bushes move. And you figured out how to get textures in the landscape to change. The creature is really interesting, just really awesome job for a game jam game. The concept is super unique. I think you could have something really great here if you polished it a bit.


Edit: Do you mind sharing how you did the trees? I tried to make trees for my game, and ended up with stuff that was too high poly for the game so I had to take them out.

(1 edit) (+2)

I would LOVE to share how I did my trees! This is an article for a very similar method to what I used. The major difference is that, instead of making a mesh of 3 intersecting quads, I actually projected the quads of the leaf mesh as billboards through texture coordinates in unreal engine similar to the method here. The branches and trunks are just cylinders without the ends capped. The ends of each branch point up and away from the player and rather small so you can't actually see that the ends aren't capped. Finally, while I didn't actually finish my global wind setup, (I wanted to set it up so that it changed direction from time to time), here's a method I love using for global wind as well as a very nice way of setting up a wind sway material for the trunk and branches in unreal engine.

I do want to say though that not all of the trees belong to me. We ended up using an asset pack to increase the tree variation (You'll have to ask Dazalius what the pack's name is because I can't remember). However, I did end up modifying the textures and materials of the trees to further match them to my own trees. The massive oak tree in the middle of the valley is the most noticeably different.  The moss texture on the base of the trees and the tops of the rocks is my own hand painted moss texture set as a world aligned texture that uses texture coordinates and world position offset to color only the bottoms of the trees and the tops of the rocks.

Thank you so much for noticing our work, and I hope you follow us for future games! <3

(+2)

The pack's name was "Stylized Forest" 

(+1)

Thank you! That was so detailed.