why does a 513mb file cost $7000?
Dazalius
Creator of
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Wow thanks for the review!.
There is actualy a lockon, i just forgot to include it in the tutorial. Its middle click but it sometimes doesnt work.
As far as the last bossfight. I actualy have no idea its current state since i had no time to playtest it lol. So there are bound to be some issues with it.
Im glad you enjoyed it!
That's a whole lot better! Its not quite the context aware method i had suggested. But adding the hotkeys to the corner menu really works well to make choosing an action less tedious.
The new grab range feels nice too. I do think it would still benefit from a single click pickup rather than click and drag. But overall the improvements feel really nice.
First of all i want to commend you on finishing this game, its a hard thing to do and well done.
Secondly, I'm sorry if i come across as harsh in my following critique. I only mean the best in listing things that could be improved.
1) It takes entirely too long for the player to make a choice. You're going to lose players if you don't engage them early. A good way to engage the player early would be to let them chose some basic customization options, say their name or their gender.
2) The first choice's options should feel different. You can have choices that are all effectively the same like that but it should not be the first choice. That combined with the long times between choices makes the player feel like they are reading a book instead of playing a game.
3) I personally couldn't really follow the story. Though this could be a problem with my reading comprehension.
Here's my game: https://itch.io/jam/cozy-autumn-game-jam-2022/rate/1714928#post-6691298
ill rate yours here
The biggest thing i can think of is the menu on the top left. It takes me out of the experience by having to click on what i want to do. think it would be better if it were context sensitive. Most things only have 1 type of interaction, so having a choice of interactions is a little bit superfluous. You could have the interact/pickup be the same feature, and then inspect could be bound to right click. The one thing that i do think benefits from the current implementation is the combat. But you could easily have a combat toggle button bound to he keyboard.
Additionally, dragging items to the bag takes abit too long. I think one click to pick up would work abit better and keep the player in a flow state. (Also pickup/interaction range could be extended, its hard to pick up things that close when you cant look down.)
Ideally you could allow me to look up and down, but that's more of a limitation on this style of game, so im not sure what you could do there.
I'm not really sure what's going on here. I tried reading the tutorial multiple times but its hard for me to understand without being able to interact with the game itself. And unfortunately i couldn't really figure it out while playing with it.
I'm sorry i don't like being overly negative in these reviews, but the introduction does need some work.
This game has so much potential! It was really fun to strategize and combine the various cards. It does need a lot of work to get it release ready. But i would encourage you to keep at it. I'd buy the finished version of this game.
I Would reccomend removing the energy. It detracts from the strategy. You are allready limited by the number of resources per day. You dont need 2 limiters.