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The game is pretty great gameplay wise, but could do with a little more information such as how damaged the enemies are, what exactly is going on with the grenades, more info on how exactly the fan works, etc.

I'm also not sure if it was purposeful, but while i know your health is linked with your ammo, it seems to take longer to charge the less health you have. I would think that's how you have it linked, to represent less ammo, but it doesn't work too well gameplay wise. Since your attack then translates to your movement, in the long run your health affects your movement, meaning the more hits you get, the harder it is to try and avoid more hits. It might be better than instead of more hits taking longer to charge your attack, it instead weakens your attack, that way it isn't affecting your movement.

Thanks for the feedback. More information indicators would've been useful to add.

Taking damage reduces your max ammo, but not the recharge rate.

Less ammo makes the player weaker and leads to a snowball effect, which can be annoying. This was decided to better fit the limitation and story of the game.

I think it forces the player to be mindful, as every hit taken actually matters. I had tried making the ammo cost proportional (also damage.) It made getting hit feel inconsequential and only lead to needlessly drawn out sessions.

Sorry, I guess I worded the recharge rate a little poorly. I more meant that at full health, because each attack uses more than one piece of ammo, you can fire about 3 times before you need to recharge. but on lower health, you can only fire once, twice, or sometimes not at all. Since movement is paired to firing, which is paired to ammo, which is paired to your health, you could theoretically have not been hit once, but in trying to get away, just moving can kill you because you haven't recharged enough, which is fine at the start, but the fact that if you have been hit enough, it is physically impossible to attack even when you still have health, much less the fact that if you still attack, it can take around 4 seconds to do anything is a little frustrating. Sure you can fire a grenade, but that doesn't help with your movement.