Hey, gratz for the release!
Thanks for the first external constructive feedback on our game, and I’m sorry for not reciprocating sooner, but I was knee deep in the code 🙈
However, I’ve found your simulator-ish approach very original and interesting and I’m looking forward to playing the final release and properly rating it after I take a little break after these two weeks of non-stop coding :)
I noticed our games differ the most (real-time vs turn-based aside) in approach towards player guidance - Supercritical provides a lot of text while ToUG provides as little text/guidance as possible, challenging the player to figure out what’s going on. Some players hate that as much as others hate overabundance of text. I for one would enjoy these interesting game mechanics more if I was “forced” to uncover the mysteries of the simulation myself, but perhaps people spoiled with modern games don’t have patience for that :)