Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

While I agree about the tutorial not being crucial because of its limited content (relative to full sized game of course), I think it would have been a little more easy to get into if the death timer started after the first time you give fruits to the God ; it would have let people time to understand the goal and get used to the controls without explaining anything and holding their hands, which in my opinion would not negatively affect the experience

Hmm, I didn’t think of that, that might be a good idea.

However, impending doom music kicks in 60 sec before doom so people who didn’t figure out sacrifice would never hear the music and never see the world imploding with a square root shader :D