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(+1)

Thanks for playing.

Some actions are meant to be slow such as sweeping which was meant to be performed in safe situation.

I don't understand why people say something about not being able to jump and move at the same time cause I can perform that perfectly fine here. Haven't tested it with different OS though.

As for control simplicity, sorry, I won't create ambiguity by using Up for interact and aiming. Direction keys are meant for aiming shots and thrusts. It would be real annoying if you accidentally interact a switch when you only want to shoot upwards. Not to mention, interact animation takes time and you can't shoot while doing that.

Also shooting has delay by design cause it's not a machine gun.

As for action bug, yeah that's true. It's a new system I've developed recently and it has rare jammed bug. Unfortunately, I couldn't find all cause of the bug during jam time limit so I hasn't fix it perfectly.

(+1)

I didn't mention the shooting having delay but alright.
I see about the sweeping, I kind of figured but still to keep in mind.
About the jump, as I described you can jump and move, the issue is pressing the jump button again or holding it while already jumping, that ends up causing the character to not move at all, causing the jump to feel awkward even if the jump button is released as soon as one actually jumps, the first second/half a second one still is not able to move.
ABout the controls, that is fair, doesn't mean you shouldn't be wary because the actual arrow keys don't really work to aim, character only ends up aiming left and right with those, only the numpad keys actually end up working for aiming which again not all keyboards will have numpad and it's not that intuitive in contrast to just having the actual arrow keys.
Something I forgot to mention is to be careful with AZXC control scheme because of AZERTY and QWERTZ keyboards so I know multiple set control schemes and/or custom keybinds are next to impossible to implement in a game jam but this one is more for a post game jam if you plan on continue investing time on the game.

(+1)

Thanks for the tips, I never see other keyboard models so I never bother to add different control scheme. I'm going to consider what to do with that but for now hopefully player would read the note in controls.txt I've included with the game.

As for jump issue, thanks for the elaboration. That's what I need to know to understand better of the issue :)

When you mentioned about laser's color, I've checked my sources where I learn about the colors and .... I learned it wrong. The source didn't use saturated color like I did so it was my mistake. I'm going to reduce the saturation in my next projects. Thanks for reminding me about this :D.