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(+2)

I finished the game even though I’m not a puzzle person, things I liked:

  • Mechanics - this is one of the most unique and original entries, I’ve never seen mechanics like this before and I’ve played thousands of games - great job!
  • Code - game source is available, and the sources seem well-structured into readable chunks.
  • Music and sounds are great.
  • UI - nice turn indications, full game menu with sounds/screen controls.
  • Introduction - game mechanics were clearly explained.
  • Art is simple but works.

What I suggest improving:

  • Controls
    • Holding arrow key doesn’t continue moving character
    • Z key to wait didn’t work for me
    • no WSAD support - that’s easy to add through Godot’s InputMap
    • no controller support - as easy as adding WSAD :)
  • Code is missing LICENSE. I suggest using MIT license like Godot itself or any other you like, but at current state it’s not safe to contribute/share code under an unspecified license.

Overall great entry, well done!

(+1)

Thanks for the follow up! I messed up and now my earlier playtesters cannot enjoy WASD by default in this build. Sorry about that. You can either delete your local config file and rerun the game, or remap to WASD in the options menu.

I'll add the license, too. Thanks for pointing that out.