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(1 edit) (+1)

Thank you for playing, enjoying the game, and the detailed feedback!

I'm surprised that you didn't hear the music because there is some. It's not super loud but it is there.

The problem with the level design or in general with the tutorial is that I don't like written tutorials (like: "you can do this and that and if you do this you can do that with the other item"), there is nothing wrong with them, but I think "show, don't tell" is much nicer. This is what I tried in Level 3. The idea is that you enter the room and above you the first humans get catapulted into the lava which is supposed to teach you about the bouncy tridents. Then when you recall the tridents the blocker is removed and the humans falls down. The idea here was to teach the players that a trident can block and if you forget to block, they will fall down.

It's quite hard to teach such things without constructed not natural situations like this. But I try to redo the tutorials to and make the game easier to understand, maybe I will find a way that feels less punishing. In general it's better to not teach all the stuff in one room so I want to add at least another tutorial room anyway.

Right now I'm doing some experiments with people NOT falling down from cliffs but from small steps, but I'm not sure if I like that. It would make Level 4 much easier but it removes a lot of the chaos which I really like :D

Yeah, that totally makes sense! And I completely agree with you. I loved your tutorial and how you explained things to the player. I wouldn't change that at all. For me personally, I got that the trident blocks because you had one human be both blocked by a trident and launched into the lava with the other trident. If you wanted another example of the trident blocking humans, one thing you could do is place the humans at the bottom where they would normally fall and then split that little section down the middle with a trident to block humans from going the entire span (I hope the description makes sense lol). But I am just some random dude on the internet and this is personal preference, so take what I say with a grain of salt. What you produced here is incredible and I am very impressed with it. Really well done.

As for music, I did hear music on the credit screen at the end, but not during game play. During game play I just heard the ambient sounds/static, which was a great touch.

I just went back and re-played it. After I got through the levels and past the credit screen I went back to the main menu and the music continued. Maybe it's something to do with the browser that is causing that.

Well, I think that all feedback is valuable, no matter if it's from a stranger from the internet (which also counts for basically everone I don't know personally :D) or a friend. As long as feedback is more than "your game is shit" I appreciate the feedback, so thanks for the feedback!

I'm done with most of my feature reworks and I am restructuring the tutorials now. When I get to the blocker level I will see if I can make it better. What I don't like right now is that the main tutorial, the human bouncing on the trident and flying into the lava is quite easy to miss, so I will improve this someone anyway.

I will keep an eye on the missing music, can't really explain how it could vanish but would not be the first bug in a game :D