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(+1)

Thanks for the feedback. This problem might be just me getting too used to my own game's controls, but the intended way is to double jump once you reach max height. I may have mindlessly designed the levels with this exact style in mind and not giving enough leeway plus it is partially my fault for not communicating this in the level design. Thanks again for trying the game out!

It happens! In my case the problem was that a single jump usually wasn't enough to reach platforms, while a double jump of any sort was way too high and the low gravity of the unstable realm ate up too much time for me to be able to reach the next checkpoint in time. Maybe it's an export issue or a framerate one or I'm just exceptionally incapable. XD