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This is a great concept but a little rough around the edges. The design and ambition here is high. The graphics and music work well. Unfortunately there are a few negatives: The camera control (a few other reviews have mentioned this). The jumping is basic and could do with double jump and a bit of leeway for the player to make mistakes with timing. But the worst bit for me was the glitching - I got stuck jumping, falling and climbing on the model in various ways and couldn't find a way to reset without quitting the game and restarting.

This is a shame because I ran out of patience and never made it to the top of the climb and I still want to see what's up there!

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Thanks for playing and sorry you ended up frustrated! I think I didn't call out enough that you can press R any time to restart from your last checkpoint since that seems to be a common feedback which I took for granted during development. :)

Definitely some more variety in the platforming mechanics and some better communication of the intent and environment would help a lot. It ended up being not at all obvious but the stage of the walking cycle that the creature is in has a pretty significant effect on your momentum, pushing you forward and back as it swings its leg and up and down when it lifts and steps. It was a very intentional inclusion but just didn't end up working that well without more polish.

Oh wow, I didn't realise the creature was moving and affecting my momentum. You were seriously ambitious! Like I said -  you have an incredible concept here, it was perhaps a little out of the league of a jam, even an extended jam. But can't fault you for trying. Well done