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(+1)

Very calm game, like the aesthetics. I think the shadows on the terrain were a bit harsh especially in contrast with the character. A good solution for showing character beyond the obstacles, did you use render feature that changed shader of objects?

(+1)

thanks for the feedback, i liked the harsh shadows but could have probably been a bit more balanced. 

For the obstacle camera I projected another camera on to a circle gameobject in front of the main camera that did not render a specific layer where I put all the objects into that could obscure the player. Then I shot some raycasts out of the camera to trigger the circle game object (with a bit of pop) whenever you ran behind something.

It's something I've used before for corner maps and radars so I thought it might work for this so I'm happy someone noticed