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(+1)

Everything about the look and feel of this game is perfect! I see so many attempts at "pixel" art games that focus on being "retro" but without being good to play. This was really cool and the art and sound served the game well.

I'm still wandering around wondering if I'm missing something though. Would agree with those who say some kind of hints or tutorials are needed. I normally try to teach through gameplay and have very very simple starting levels...

This is only a minor complaint though, this game is a great entry and inspires me to do better on my own entries in future!

maybe I need to team up... 

(+1)

Thanks!

My favorite Steam Curator Shitlisting Service is harshly calling these failed attempts you mentioned “redundant pixelsh1t kusoge” - I’m proud we ascended beyond that point in your eyes :)

While the hopefully smooth controls/gameplay/logic are a result of my furious coding, I would never be able to create such a good game as a whole on my own without my dear jam crew members, who are each excellent in their realm (art, music, sound) while also being fun and good at cooperating.

Human cooperation is generally hard to establish and hard to maintain, but I managed to get a full crew I really enjoy working within a year’s time of active searching. If you wanna give it a try, I suggest looking at #team-up channels before jam start and picking frens you like :)

Finally, while I’m stubborn with my unorthodox/cryptic designs, I must relent in the topic of missing tutorial. This is a #1 complaint about the game, so I’ll try to include more directions in future games.