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Interesting golem management game here, I personally like the simplicity of the art style; for some reason it reminds me of Forager. The attacking was a bit rough, and on occasion I have seen a single goblin completely wipe out my army even though I was spamming attack and frequently changing directions. During normal gameplay I don't think I ever had to worry about the islands sinking, but that's mainly because the enemies are too stronk for me. Cool game, cool entry.

Every character’s attack is effectively an AoE, with a hard cooldown of at least 1 second between instances of damage. I definitely think it’d be best if the enemies would attack golems one at a time instead, or at least increase the golem health or provide a regeneration mechanism.

Islands were meant to be more of a central mechanic, but I believe that at least is just a numbers thing that would need to be balanced so they feel more impactful.

Thanks for playing and the feedback :)