Interesting golem management game here, I personally like the simplicity of the art style; for some reason it reminds me of Forager. The attacking was a bit rough, and on occasion I have seen a single goblin completely wipe out my army even though I was spamming attack and frequently changing directions. During normal gameplay I don't think I ever had to worry about the islands sinking, but that's mainly because the enemies are too stronk for me. Cool game, cool entry.
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Every character’s attack is effectively an AoE, with a hard cooldown of at least 1 second between instances of damage. I definitely think it’d be best if the enemies would attack golems one at a time instead, or at least increase the golem health or provide a regeneration mechanism.
Islands were meant to be more of a central mechanic, but I believe that at least is just a numbers thing that would need to be balanced so they feel more impactful.
Thanks for playing and the feedback :)