Every character’s attack is effectively an AoE, with a hard cooldown of at least 1 second between instances of damage. I definitely think it’d be best if the enemies would attack golems one at a time instead, or at least increase the golem health or provide a regeneration mechanism.
Islands were meant to be more of a central mechanic, but I believe that at least is just a numbers thing that would need to be balanced so they feel more impactful.
Thanks for playing and the feedback :)