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(1 edit)

A very well made game. I loved the callback to retro RPGs. Though i do think it would benefit from some modernization in terms of mechanics.

What exactly modernization u have in mind I would love to hear them!

The biggest thing i can think of is the menu on the top left. It takes me out of the experience by having to click on what i want to do.  think it would be better if it were context sensitive. Most things only have 1 type of interaction, so having a choice of interactions is a little bit superfluous. You could have the interact/pickup be the same feature, and then inspect could be bound to right click. The one thing that i do think benefits from the current implementation is the combat. But you could easily have a combat toggle button bound to he keyboard.

Additionally, dragging items to the bag takes abit too long. I think one click to pick up would work abit better and keep the player in a flow state. (Also pickup/interaction range could be extended, its hard to pick up things that close when you cant look down.)

Ideally you could allow me to look up and down, but that's more of a limitation on this style of game, so im not sure what you could do there.

I wanted to thank you again for the feedback, I also wanted to tell you that today I released version 1.1.0 that's included many of the things that you write to me, so thx!

Oh sweet! ill check it out.

That's a whole lot better! Its not quite the context aware method i had suggested. But adding the hotkeys to the corner menu really works well to make choosing an action less tedious. 

The new grab range feels nice too. I do think it would still benefit from a single click pickup rather than click and drag. But overall the improvements feel really nice.