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(+1)

I really like the idea, it makes for an interesting puzzle platformer that really forces you to think before you take actions.  With some polish it could turn out to be a really solid game.  There were a few issues I encountered such as inconsistent collision (ie stopping because I touched a wall or ceiling) that due to the nature of the puzzles could make you mess up your jump or worse drop you to your death.   One possible other improvement that might help would be to have the inactive color's obstacles still shown as an out line or very faint.  

(+1)

Thanks, I really appreciate the feedback. The collision is horrendous, not only am I somewhat unfamiliar with the engine I used, but it was one of my first games as well. I definitely want to come back to this concept in the future when my skills are more refined. As for the faint outlines, that should be an easy edit to make, so I will add that soon, thanks for the idea! Once again I really appreciate the feedback and I hope you have a nice day!