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(1 edit) (+1)

Firstly, the amount of content, especially audio is staggering. The music is great, the visuals are nice though and the writing is great.

But this's not exactly my cup of lighting tea, so take these suggestions/nitpicks with a dash of acceptance.  
I don't particularly love searching for stuff, so I'd welcome the following

  • differentiating between interactable items would be great - I had to hover/click on everything just to find out a third of the things is just fluff
  • letting the player organise the ingredients - starting disorganised is fine, but trying to find the same thing over and over is frustrating (and my memory is bad so this's probably on my)
  • having the recipe book open when prepping the recipe (see previous point about bad memory)
  • clear language in regards to the means of preparation

Those are all really great points. I would have loved to let players organize, it is something I am looking to add after the jam ends, since I just didnt have time. Same thing with the non-interactive ingredients, it is on my too do list after. 

Thank you for the comments and critique! Those little things like knowing if the language is fun yet understandable enough are something we really just need playtesting to know, so thanks!

To be fair, the clear language point is very debatable since it's riddle-based but it was frustrating when I wasn't sure which and I picked the wrong one just to redo the same list. I was just reminded of reading about board game manuals and the need for keyword use consistency, but this's a different case, so YMMV 😉