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Very challenging but it was fun to learn the AI movement patterns and hide accordingly. Winning was very satisfying. It was also very funny and soul crushing when I sat in an open spot and the AI just walked into me, so I figured to not do that. The player detection could be a bit more forgiving but other than that it was solid. Nice music too.

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Thanks for the feedback!

With GB studio there weren't many options for the player detections and there are a couple of workarounds I needed to make for performance, I tried to balance it with distance but changing just the minimum distance made way more difference than I expected so I left it as it is. I'm not fully happy with it either, maybe with more experience in the engine I'll eventually figure out how to achieve a better result, I tried to compensate with level design and easy patterns to predict but couldn't test it enough either.

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Very fair. I think you did a good job in that regard, as I found learning the level layout and forming an optimal path was very fun.